HOMER IN SPACE
In 1994, in England, a Czech psychologist and
writer sat down and crafted a science fiction epic of some 6,500 lines in
Homeric Greek, setting his hero wandering among planets, aliens, robots,
computers and strange civilisations. The work was Jan Křesadlo’s Astronautilia,
whose full Greek title, Ποιητοῦ ἀδήλου Ἀστροναυτιλία ἢ ἡ Μικροοδύσσεια ἡ
κοσμική, describes it as a “Cosmic Micro Odyssey”. It was published
shortly after his death.
Jan Křesadlo was the pseudonym of Václav Pinkava,
born in Prague in 1926, classically educated, a psychologist by profession and
an exile in Britain after the Soviet invasion of Czechoslovakia in 1968. Astronautilia,
one of his last works, belongs to a long and now almost forgotten tradition of
writing new literary works in Ancient Greek. Křesadlo, however, took that
tradition in an extraordinary direction, choosing Homeric Greek for a work of
science fiction.
The connection with the Odyssey is
apparent from the opening lines. Like the ancient epic poet, Křesadlo begins by
invoking the Muses and Apollo, except that the subject he asks them to sing has
been transferred from the sea to the cosmos:
“As I begin, I pray first to the choir of Muses
from Helicon, and fervently to lord Apollo … that they may tell of my journey
through the vast universe.”
The Homeric imitation extends even to the
architecture of the poem. Its twenty four books follow the letters of the Greek
alphabet, reproducing the familiar twenty four book division through which both
the Iliad and the Odyssey have come down to us. Křesadlo is
therefore imitating Homer at several levels at once: language, metre, narrative
and even the external shape of the epic.
He immediately explains the purpose of the
mission. The captain and his companions are travelling in search of “Mandys
and the sheep that observes the cosmos.” The solemnity of the epic
invocation collides delightfully with its subject, yet the epic form remains
perfectly intact. Indeed, the absurdity acquires, through Homer, a peculiar
grandeur of its own.
Even the hero’s name is a philological joke. The
captain is called Οὐδείς, “Nobody”. Odysseus used Οὖτις, another form of
“Nobody”, to deceive Polyphemus, while Jules Verne’s Captain Nemo bears
precisely the same name in Latin. Οὐδείς himself explains that he chose his
name after the mysterious «Νήμω καπιτᾶνον». In a single name, Křesadlo brings
together Odysseus, Verne and science fiction.
At the centre of the story is a rescue mission on
a cosmic scale. Mandys has stolen the sheep which, according to the poem’s
satirical cosmology, observes the universe and thereby ensures its existence.
The joke draws upon the observer problem associated with quantum mechanics:
Křesadlo takes the idea that observation is implicated in physical reality and
gives the universe a single indispensable observer, which turns out,
magnificently, to be a sheep. The fate of the cosmos therefore depends upon the
continued gaze of an animal that would have been entirely at home in the
pastoral world of ancient epic. Οὐδείς and his crew set out to recover it,
travelling from planet to planet through strange civilisations, conflicts and
digressions, until the search eventually leads even into time itself.
There is an ancient Greek precedent for this
journey beyond the earth as well. In Lucian’s True History, written in the
second century AD, travellers are swept into the heavens, reach the Moon and
encounter extraterrestrial peoples and a war between the inhabitants of the
Moon and the Sun. Lucian is frequently claimed as an ancestor of science
fiction, although his purpose was satirical rather than scientific prediction.
The resemblance makes Astronautilia still more curious: Křesadlo combines the
cosmic absurdity of Lucian with the language, metre and wandering structure of
Homer.
This gives Křesadlo the means to reproduce the
basic narrative structure of the Odyssey on a cosmic scale. The sea
becomes interstellar space, the islands become planets and the strange peoples
encountered by Odysseus are replaced by extraterrestrial societies. Οὐδείς is
captured, fights monsters, faces mutinies, encounters societies with unusual
sexual and political customs, attends feasts, escapes from danger and loses
companions as he continues his journey. Křesadlo has therefore transferred
something more important than Odysseus himself into space: he has transferred
the way the Odyssey tells a story.
There is another, rather unexpected, connection
with Homer in the technology of Astronautilia. Robots and artificial
intelligence initially seem completely foreign to archaic epic, yet Homer had
already imagined machines and artificial beings possessing qualities which,
with the necessary historical qualification, bear a remarkable resemblance to
automation and artificial intelligence.
The first examples occur in the Iliad.
In Book 18, the workshop of Hephaestus contains self moving tripods that go by
themselves to the assembly of the gods and return, as well as the famous golden
attendants, artificial women who possess intelligence, voice and strength and
have been taught their skills by the gods. Homer thus imagines manufactured beings
capable of moving, knowing and acting. The Odyssey goes further still.
The ships of the Phaeacians require neither helmsmen nor steering oars.
Alcinous tells Odysseus that the ships themselves understand the thoughts of
men and know the cities and countries to which they are required to travel.
In this way, Homer draws no firm boundary of the
kind a modern reader might instinctively place between technology and the
marvellous. Hephaestus makes objects that move and act for themselves, and
their extraordinary powers belong to his τέχνη, his craft. The Phaeacian ships can think their way to a
destination, yet they remain ships. Homeric poetry can therefore accommodate
intelligent artefacts without having to explain away their wonder. This helps
to account for the curious ease with which Křesadlo can introduce robots,
computers and autonomous machines into an Homeric universe: the conceptual
space for marvellous technology was already there.
Astronautilia goes one step further by
bringing its machines within the conventions of heroic poetry itself. The
robotic Ivo and Tonda are more than technological assistants to the crew. The
exploits of these robots can even assume the form of an aristeia, the
epic display of excellence that in Homer belongs to the great warriors.
Technology thus becomes capable of Homeric heroic action, while computers and
artificial beings occupy places in the story that ancient epic reserved for
heroes, companions and the marvellous creations of the gods.
The language itself is subjected to a similar
test. How does one write “computer”, “robot”, “spaceship”, or describe a
technological process, in a form of Greek that supposedly belongs to the world
of Homer? Křesadlo invents words, transfers modern concepts into ancient
morphological forms and uses Homeric vocabulary to express things that lay
beyond the horizon of its age. The systematic nature of the exercise can also
be seen in the scholarly apparatus of the work, which includes a Greek English
glossary of unusual words and a Greek index. The comic effect therefore
coexists with a serious linguistic experiment: an ancient language is being
asked to invent the future.
The author’s game extends even to the authorship
of the poem. Křesadlo presents himself, fictitiously, as the translator of a
Greek original by an «ἄδηλος ποιητής», an “unknown poet”. Οὐδείς is supposed to
have dictated his adventures to Franta, his universal translator, who recorded
them in Homeric Greek, after which the manuscript eventually reached Křesadlo
for translation. This chain of narration, transcription and translation adds
another level to the Homeric imitation. A work that plays with the antiquity of
its language also plays with the question of who is speaking, who is recording
the story and who, ultimately, is entitled to call himself the poet.
There is, however, a deeper reason why the Odyssey
lends itself so naturally to science fiction. The Odyssey and science
fiction share the same basic curiosity about unfamiliar worlds. Whenever
Odysseus arrives somewhere unknown, he must discover who lives there, whether
they are just or violent, how they treat strangers, what they eat, which gods
they recognise and what rules govern their society. Alcinous himself asks
Odysseus to tell him about the peoples among whom he has wandered,
distinguishing between those who are «χαλεποί τε καὶ ἄγριοι οὐδὲ δίκαιοι»,
“harsh and savage and unjust”, and those who are «φιλόξεινοι» and possess a
«νόος … θεουδής», a mind that reveres the gods.
This is also one of the fundamental possibilities
of science fiction. Landing on an unknown planet allows a writer to imagine
different ways of organising power, family, religion, technology or sexuality
and, through them, to examine our own society from a distance. This is why Astronautilia
can remind us simultaneously of Star Trek and the Odyssey. In
both, the journey becomes a means of comparison: every new place raises again
the question of what it means to be human among beings who live differently.
Perhaps the deepest Odyssean connection lies in nostos,
the return home. The wandering acquires its particular significance because
there is a place and a time from which the traveller has become separated and
against which he continues to measure his distance. Even when Křesadlo extends
the search across the universe and eventually into time itself, the possibility
of return remains. The companions begin their journey back to Earth, while
Οὐδείς follows Mandys backwards through time, again towards Earth. The
wandering may be cosmic, yet at its heart it remains Odyssean.
Possibly, this is why the greatest
joke in Astronautilia is ultimately directed at the reader. Křesadlo
begins with the apparently absurd proposition that Homer can be made to
describe a world of robots, computers, spaceships and time travel, and then
spends thousands of lines demonstrating how naturally Homeric poetry can
accommodate all of them. What at first appears to be an elaborate philological
joke gradually becomes something more interesting. Homer had already imagined
autonomous machines and intelligent artificial beings, while the wanderings of
Odysseus already contain the structure required for journeys through unknown
worlds. The supposed anachronism begins to look less like an anachronism at
all. The technology may change, the geography may expand from the Mediterranean
to the universe and the monsters assume different forms, yet the traveller always
remains, trying to understand what he encounters, survive it and eventually
return home. Almost three thousand years after Homer, Křesadlo sends another
Οὐδείς into the unknown. His journey reaches the stars, yet it remains
recognisably, an Odyssey.
DEAN KALIMNIOU
First published in NKEE on Saturday
12 September 2026


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